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1995-01-31
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Crazy Pipes A Shareware game by Joe Rumsey
Rules -----
Crazy Pipes is a game of strategy and
reflexes played by one person. The object is
to keep a liquid from spilling on the playing
surface for as long as possible. You will
need to lay enough pipe to keep this from
happening. To accomplish this, a factory has
been built which will supply you with an
unlimited stream of pipes. However, the
delivery system is as poor as the factory is
efficient. Only one pipe is available for use
at a given time. This means you may have to
wait for the pipe you need, possibly until it
is too late. To avoid running out of time,
you should leave yourself several escape
routes whenever possible.
Each level of the game will have a section of
pipe already in place and labeled "S." This
is the point where the flow begins. Focus all
of your attention on its mouth and act
quickly, or you will surely be drowned. There
are two ways to win. The easier way,
generally, is to direct the water into the
piece of pipe labelled "F" for finish.
However, this option will not be available on
all levels. The higher the level, the more
likely there will be a finish piece. At the
highest levels (level 80 up) there will
almost always be a finish. The other way to
win, available on every level, is to bring
the "Count" displayed at the top of the
screen down to zero. Count will decrease by
one for each section the liquid flows into.
The speed of the water increases every 20
levels. The amount of time before the water
starts flowing decreases every level, but
resets to maximum at the same levels the
speed increases. Thus, level 79 has the
minimum amount of time at the next to fastest
speed, while level 80 has maximum amount of
time at the highest speed. Considering all
this, if you can complete the last few levels
without using a finish piece, you are truly a
God-like being, and should probably stop
wasting your time on video games, and start
mapping human DNA without a microscope, or
computing trajectories for inter planetary
probes in your head.
Scoring
-------
Points are scored for every square the water
enters. Extra points are added for flowing
twice through an intersection piece(the one
that looks like a plus sign). Once a piece
has been placed, it can be replaced by
another, until the water has flowed into it.
This will cost you both points and some
time(you won't be able to place any more pipe
for a short amount of time.) At the end of a
level, any unused sections of pipe will be
counted up, and points subtracted. All scores
vary depending on the level being played. In
addition, a bonus is given for finishing the
starting level (which can be set from the
menus). The starting bonus increases by 2,000
points each level, so that level 2 is worth
2,000 points, level 10 scores 18,000 etc.
Note that in general this score is lower than
if you actually played all the preceding
levels. The top ten all-time high scores are
kept on disk. The top ten "daily" high scores
are also kept. The highest level achieved for
each high score is recorded as well. The
format is: "Name score/level".
Other features
----- --------
On every level except for the first few,
there will be some sort of obstacle on the
playing field which can not be built over.
The number of obstacles per level increases
as the level does. Also, there will be holes
in the wall around the edge of the board. If
the water happens to flow into one of these,
it will re-emerge at the hole on the opposite
side of the board. These holes can be used to
get out of tight situations, or if you're not
looking, to get into them. Be careful!
A new "finish level" key has been added. By
pressing 'F' the water goes into overdrive,
quickly reaching the end of your pipe. The
normal rules for winning and losing still
apply. This is provided to avoid long waits
(mainly on lower levels) when you know you've
won, but the water still has a ways to go.
To set the starting level, select Level from
the Options menu, and enter the two digit
level number (level 5 = "05" etc.) You do not
need to press enter.
During the game, all menus are disabled. The
Esc key can be used to quit the current game.
Stuff you don't need to know, but may want to
All graphics in the game are completely
customizeable. The shapes for each level are
stored in the files pipes0.iff through
pipes9.iff. As the names imply, these are
regular iff brushes, editable with dpaint or
any other suitable graphics package. The
program uses the set corresponding with the
last digit of the current level. None of the
sets are required to be present, except
for pipes0.iff, which is the default in case
of a read error on another set. Feel free to
change the sets as much as you want, keeping
in mind that the flow of water is "hardwired"
into the game. That is, the positions of the
pipes MUST remain the same, but their images
do not have to. If you redistribute this
game, please include the original graphics
set. Any alternate sets may be freely
distributed on their own, but I would like to
have a copy sent to me. If I like a set, I
will include it in a future release of Crazy
Pipes, with your name in the credits..
The sounds are also iff samples, created with
Perfect Sound. Feel free to use them in
anything you like.
Stuff you don't want to know, but may need to
The following files should be included in
this archive:
pipe The main program
pipe.doc This file
The following files must be in the same
directory as pipe: pipe.hs The high score
file. Scores can be cleared by deleting this.
pipes0.iff\
.. } the graphics sets
pipes9.iff/
pipe.title The title screen pipe.hlp The text
file for the help option in the Game menu.
In the "sounds" directory: exp, clang, loop,
over Various sound effects.
Optional: music, music2 Simple music files.
"music" is played in a loop, and then music2
is played to end the song. These are in a
separate archive.
Registration
------------
Crazy Pipes is Shareware. I am asking for
a donation of $10.00 to help compensate me
for my time. While I hardly expect to make a
living this way, I have spent a good amount
of time working on this, and it's much easier
to justify writing more programs if I can
make a little money at it. I feel that $10 is
not too much to ask when commercial games
often cost 5 times as much. When you send
your money, please let me know which version
of the game you are playing (this being
version 2.0). If there is a newer version, I
will send it to you, along with some other
goodies.
My address is:
Joe Rumsey
265 W. Big Springs Rd. Apt L.
Rverside, CA 92507
GEnie: J.RUMSEY
Changes:
V2.0: added multiple graphics sets, ability
to change them easily. fixed bug causing
"About" to crash under 2.0. Now works under
either OS.
Made the level number much more meaningful,
water gets faster
Now records level in high score table.
Added finish pieces
various other things only I will notice.
Other progams available, now or soon:
Bomb Squad: A strategy game in which you must
find all the bombs on a board of variable
size. A record of the best times is kept.
features sampled sounds and customizable
graphics. Freeware.
Serpent: A smooth scrolling maze game in
which you guide a snake around collecting
eggs to protect them from predators.
Wheelo: Drive an inverted unicycly through a
world of ramps, platforms, and other things
trying to save the universe from the evil
something or other(I haven't decided yet)
A note: Bomb Squad is the only only one out
as of this writing. Serpent and Wheelo are
close.